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Keyshot textures
Keyshot textures







keyshot textures

Like the wood texture, all we need to do is select the material then drag it onto this specific body. Selecting the handle, we move back to the KeyShot materials library to select the clear rough plastic. (For this video, manipulation of the center z slider alters where the wooden rings lie on the frame of the glasses!) Moving to the KeyShot Materials Menu, selecting textures allows for the customization of the texture that has been applied to the body. Then simply drag and drop the material selection onto the body that needs it.įun fact: Procedural textures allow for unlimited resolution while still being storage friendly.Within the KeyShot Materials Library, scroll down to the material of your choice (wood in this case).Step 2: Select the procedural texture you want.Import your SOLIDWORKS part of your choice! This part came from Siemens NX then converted to a step file in SOLIDWORKS.

#Keyshot textures how to

In this tutorial, we’ll explain how to work with procedural textures in KeyShot before you 3D print it using. Delete: If you wan to remove a texture completely from the material, simply select the map type, and hit the delete icon.Creating actual 3D depth and physical textures on your 3D models is one of the first steps to designing a realistic prototype that looks and feels how you want it to.Disable: Unchecking the check box in the upper left corner of the texture map will disable the texture, so you can see the material without the texture applied, without loosing all the work you have put in, to customize the texture.If you for some reason want to remove a texture from the material you can do it in 2 ways: Sync textures: If you want to make sure the textures are kept synchronized make sure to check the Sync checkbox for each map type.Copy textures between Map types: In some cases it makes sense to use the same texture on multiple Map types, you can easily copy a texture from one to another, simply hold Ctrl/Cmd while dragging the thumbnail from one map type to another.This will let you adjust the mapping parameters from the Real-time View. Move textures: To get the position and size of the texture just right, you can launch the Move Texture widget.Mapping Type: Via the Mapping Type drop-down you can select the method for mapping the texture that fits your object best.To turn it on, enable Use Embedded Color Profile in the texture settings. Select a type and adapt it to fit your purpose.įor scenes created in older versions of KeyShot this option will be turned off, to keep legacy files consistent. video maps) as well as 2D and 3D Procedural textures. In addition to the regular image texture it offers advanced image textures (eg. Create/adapt textures based on the texture types: Below the the Map types you can find the Texture Type drop-down. Drag an image from outside KeyShot onto the relevant map type in the Material panelģ.Drag an image from outside KeyShot onto the part in the Real-time View and a map dialog will appear, here you can select which Map type you want to texture used as.Select the map type, click the folder icon and browse to the file.Double click the relevant map type and browse to the file.

keyshot textures

Add textures from file: If you want to use an image from your local directory, you can do it in various ways

  • Drag the texture directly onto the relevant Map type in the material panel.Ģ.
  • keyshot textures

  • Drag the texture onto the part you want to apply it to in the Real-time view a map dialog will appear, where you can select which Map type you want to texture used as.
  • You can apply textures from the library, select local files or create/adapt textures based on the texture types (2) found in the panel.ġ. Add textures from the Library: KeyShot comes with a number of textures which can be found in the Texture Library in the Library window – and more can be downloaded from KeyShot Cloud. The textures of a material are located in the Texture tab of the Material panel.









    Keyshot textures